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Enemies are hostile NPCs in Caravaneer that will attack the player on sight.

Definitions[]

Aggressive: If they will attack you upon encountering the player

Threat: 1/5 very easy, 2/5 easy, 3/5 moderate, 4/5 hard, 5/5 very hard.

Standard[]

Your everyday opponents, some can still be quite tough so be careful and prepared. It is often best to avoid fights if possible.

Bandits[]

  • Aggressive: Yes
  • Threat: 1/5 in SE, 2/5 in SW, 3/5 in N.
  • Notes: Probably the most common thing for you to fight in the desert. These will all disappear for the rest of the game if you successfully invade the Robbers' Base.

Police[]

  • Aggressive: No, unless you attack Caravan X or another police unit. Each one that catches you will charge you a $1000 protection fee though, no matter how many fees you've already paid. (If it's bothering you use the workaround found in the tips section of the wiki)
  • Threat: 4/5
  • Notes: These guys are pretty strong and hard to outrun as they travel at 15km/h, so if they stop you, just pay the $1000 fee and get into a town to wait the others out. They will attack robbers.

Desert Patrol[]

  • Aggressive: No, unless you attack another Desert Patrol or a caravan (except for Caravan X).
  • Threat: 3/5
  • Notes: They will attack robbers, and are almost as strong as the police, just nowhere near as fast.

Caravans[]

  • Aggressive: No
  • Threat: 3/5
  • Notes: Plenty of loot if you win, but the Desert Patrol will be after you.

Boss fights[]

These are much tougher than most and can be deadly if you are unprepared.

Bandit's Base[]

  • Aggressive: No
  • Threat: 4/5
  • Notes: I would advise using grenades, rockets and either assault rifles or machine guns. These robbers have heavy armor.

Army[]

  • Aggressive: Yes
  • Threat: 5/5
  • Notes: I would use rockets and grenades.

Caravan X[]

  • Aggressive: No
  • Threat: 4/5
  • Notes: I would advise using rockets and grenades.
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