Caravaneer Wiki
Advertisement
ShoppingCenterFortGoks

Weapons available in the Shopping Center, at Fort Goks

Weapons are one of the key factors in game. Whether it is stopping robbers or tearing up a caravan, these are required. Generally, all of these weapons are available in Fort Goks. Firearms deal less damage the farther the target is. Recommended items are marked with an asterisk.

Melee[]

Melee weapons have no ammo requirements, but do little damage and must be used at point-blank range. Each attack takes 4 AP. Having an empty weapon slot enables to use your fists. Attacking unarmed takes 3 AP.

Name Weight(kg) Damage
Bare Hand - Strength/10
Small Hunting Knife
Small Hunting Knife
0.2 2 + Strength/10
Big Hunting Knife
Big Hunting Knife
0.35 3 + Strength/10
Survival Knife
Survival Knife
0.5 5 + Strength/10
Scimitar
Scimitar
1.5 8 + Strength/10
Katana
Katana
1 10 + Strength/10

Handguns[]

These weapons have low accuracy and most have fairly low range and damage, but they are light and cheap. Most of the shorter-ranged handguns won't reach all across the map.

All handguns take 4 AP to reload. Manual weapons take 4 AP for quick shots and 5 AP for aimed shots. Semi-auto weapons take 2 AP for quick shots and 3 AP for aimed shots.

Name Weight(kg) Magazine Ammo Eff. Range Damage Accuracy Recock
Luger Parabellum
Luger Parabellum
0.871 8 9mm Luger 60m 5 25 Manual
Makarov PM
Makarov PM
0.95 8 9×18mm Makarov 60m 5 30 Semiauto
Beretta M1951
Beretta M1951
0.89 8 9mm Luger 75m 6 30 Semiauto
Browning Hi-Power
Browning Hi-Power
0.9 13 9mm Luger 80m 7 30 Semiauto
Colt M1917
Colt M1917
1.34 6 .45 ACP 46m 8 25 Semiauto
Springfield 1911-A1
Springfield M1911A1
1.021 7 .45 ACP 65m 8 25 Semiauto
ATM Hardballer
AMT Hardballer
1.076 7 .45 ACP 70m 9 30 Semiauto
Colt Anaconda
Colt Anaconda
1.503 6 .44 Magnum 150m 15 30 Semiauto
S&W Model 29*
S&W Model 29
1.4 6 .44 Magnum 150m 15 35 Semiauto
ATM Automag
AMT Automag
1.31 7 .50 AE 50m 19 25 Semiauto
Desert Eagle
Desert Eagle
2 7 .50 AE 50m 20 20 Semiauto

Rifles[]

These have good damage and accuracy but low magazine sizes. All long arms are more than able to reach all over the map, making their "eff. range" stat irrelevant.

All rifles take 4 AP to reload. Manual weapons take 4 AP for quick shots and 5 AP for aimed shots. Semi-auto weapons take 2 AP for quick shots and 3 AP for aimed shots.

Weapon Weight Magazine Ammo Damage Accuracy Recock Approx Cost Found In
Springfield M1903
Springfield M1903
3.95 kg 5 .30-06 Springfield 20 50 Manual $1267.20 – $1689.60 Poca Cosa, Caganel, Drushlak, Merdin, Okaidi, Verdammter Platz, Fort Goks
M1 Garand
M1 Garand
4.6 kg 5 .30-06 Springfield 22 55 Manual $1386.00 – $1848.00 Poca Cosa, Caganel, Drushlak, Merdin, Okaidi, Verdammter Platz, Diep Gat, Smerd, Fort Goks
Beretta Cx4 Storm*
Beretta Cx4 Storm
2.58 kg 15 9mm Luger 16 50 Semiauto $2250-2700 Merdin, Verdammter Platz

Shotguns[]

Good close range weapons that ALWAYS hit, but they have very poor damage at long range. All long arms are more than able to reach all over the map, making their "eff. range" stat irrelevant.

All shotguns take 4 AP to reload. Single shot weapons take 2 AP for quick shots but must be reloaded after each shot. Manual weapons take 4 AP for quick shots. Semi-auto weapons take 2 AP for quick shots. Shotguns cannot make aimed shots.

Weapon Weight Magazine Ammo Damage Accuracy Recock Approx Cost Found In
Browning BT-99
Browning BT-99
3.63 kg 1 12ga 4-48 25 Single Shot $1900 Verdammter Platz
NEF Tracker
NEF Tracker
2.72 kg 1 12ga 4-48 20 Single Shot $1100 Caganel
Savage Slug Warrior
Savage Slug Warrior
2.4 kg 2 12ga 4-48 20 Manual $1650 Merdin
American Arms Brittany
American Arms Brittany
2.72 kg 2 12ga 4-48 20 Single Shot $1500 Merdin
Winchester 1300 Defender
Winchester 1300 Defender
3.12 kg 8 12ga 4-48 20 Manual $1900-2300 Merdin, Verdammter Platz
Remington 870 Express
Remington 870 Express
2.72 kg 6 12ga 4-48 20 Manual $
Beretta AL391*
Beretta AL391
2.68 6 12ga 5-60 25 Semiauto $3300-3900 Merdin, Verdammter Platz
Beretta S682
Beretta S682
3.4 kg 2 12ga 6-72 40 Single Shot $4700 Verdammter Platz

SMGs and Assault Rifles[]

Good all-round weapons, these are capable of single or burst fire. All long arms are more than able to reach all over the map, making their "eff. range" stat irrelevant.

All SMGs and assault rifles take 4 AP to reload. They take 2 AP for quick shots, 3 AP for aimed shots, 5 AP for 3 round bursts, and 7 AP for 5 round bursts.

Weapon Weight Magazine Ammo Damage Accuracy Recock Approx Cost Found In
UZI
Uzi
3.5 kg 32 9mm Luger 12 20 Automatic $2000 Verdammter Platz
Bizon
Bizon
3.2 kg 64 9x18mm Makarov 13 30 Automatic $1870-2250 Merdin, Verdammter Platz
M 16
M16
2.9 kg 30 5.56x45mm NATO 14 55 Automatic $2750-3300 Merdin, Okaidi, Verdammter Platz
M4*
M4
2.52 kg 30 5.56x45mm NATO 15 70 Automatic $4200 Verdammter Platz
AK 47
AK-47
3.8 kg 30 7.62x39mm 16 40 Automatic $2200-2650 Merdin, Okaidi, Verdammter Platz
AK 101
AK-101
3.4 kg 30 5.56x45mm NATO 17 50 Automatic $3080-3700 Merdin, Verdammter Platz
M14*
M14
4.5 kg 20 7.62x51mm NATO 22 50 Automatic $2350-2800 Merdin, Verdammter Platz

Machine Guns[]

These weapons have good damage but can only fire in bursts (this means no aimed shots, reducing their effectiveness at long range). All long arms are more than able to reach all over the map, making their "eff. range" stat irrelevant.

All machine guns take 4 AP to reload. They cannot fire quick or aimed shots at all. They take 5 AP for 3 round bursts, 7 AP for 5 round bursts, and 10 AP for 10 round bursts.

Weapon Weight Magazine Ammo Damage Accuracy Recock Approx Cost Found In
CETME Ameli
CETME Ameli
6.35 kg 200 5.56x45mm NATO 16 40 Automatic $6400 Hara
RPK
RPK
5 kg 100 7.62x39mm 20 35 Automatic $6000 Verdammter Platz
M1919 Browning
M1919 Browning
14 kg 250 .30-06 Springfield 25 28 Automatic $6388.80 Qubba
Bren LMG
Bren LMG
10.35 kg 100 7.62x51mm NATO 25 35 Automatic $6900 Verdammter Platz
FN MAG*
FN MAG
10.15 kg 200 7.62x51mm NATO 28 35 Automatic $6200 Merdin, Qubba

Rocket Launchers[]

These weapons have high damage and can hit multiple targets, but take a long time to fire and have to be reloaded after every shot. The rockets they fire are also very heavy.

Each shot from a rocket launcher requires 5 AP. Reloading a rocket launcher requires 4 AP.

Weapon Weight (kg) Magazine Ammo Damage Accuracy Recock Approx Cost Found In
Bazooka M9A1
Bazooka
7.23 1 M6A3 Rocket 45 18 Single Shot $4325
RPG 7*
RPG-7
7 1 PG-7VL Rocket 50 20 Single Shot $
RPG 29*
RPG-29
6.7 1 PG-29V Rocket 60 25 Single Shot $6781.50 – $9042.00 Fort Goks, Qubba

Grenades[]

Grenades can do large amounts of damage to multiple targets. The distance you can throw them depends on the character's strength. It is also important to note that you can throw more grenades than fire rockets with the same amount of AP. Bottom line is, unless your characters are super-strong, rockets are better for long range and grenades for close quarters.

Grenade Weight Power Cost Found In
MK II
MK II
0.6 kg 30 $24.75 – $33.00 Merdin, Okaidi, Diep Gat, Verdammter Platz, Smerd, Masriah, Fort Goks, Qubba, Kulin, Hara, Nirgendwo
F-1
F-1
0.6 kg 32 $29.70 – $42.90 Merdin, Okaidi, Verdammter Platz, Diep Gat, Smerd, Masriah, Fort Goks, Qubba, Kulin, Hara, Nirgendwo, Sekir Bashka, Abu Kirdyk
M67*
M67
0.4 kg 40 $49.50 – $66.00 Smerd, Fort Goks, Qubba

Sniper Rifles[]

These guns have good damage and brilliant accuracy, but they can only fire aimed shots (3 AP) and have small magazines. Reloading requires 4 AP.

Weapon Weight Magazine Ammo Damage Accuracy Recock Approx Cost Found In
M24 SWS*
M24 SWS
5.5kg 5 7.62x51mm NATO 25 100 Semiautomatic $8335.80 – $11114.40 Fort Goks, Qubba
M40A3
M40A3
7.5kg 5 7.62x51mm NATO 25 100 Semiautomatic $9405.00 – $12540.00 Fort Goks, Qubba

Armor[]

Armour reduces all damage taken by the character wearing it.

Type Weight (kg) Protection Approx Cost Found In
Light Bulletproof Vest
Light Bulletproof Vest
3 20% $888.25 – $1309.00 Merdin, Okaidi, Diep Gat, Verdammter Platz, Hara, Nirgendwo, Qubba, Fort Goks, Smerd, Masriah, Kulin, Sekir Bashka, Abu Kirdyk
Standard Bulletproof Vest
Standard Bulletproof Vest
5 30% $1328.25 Approximately Okaidi, Verdammter Platz
Heavy Bulletproof Vest
Heavy Bulletproof Vest
7 50% $1922.8 approximately Qubba, Verdammter Platz
Military Armor*
Military Armor
7 60% $3080.00 – $3696.00 Qubba, Fort Goks
Police Armor
Police Armor
6 55% $2500.00 (base price) (Cut from game / only obtainable through hacking)

Ammo[]

Type Weight (kg) Base Cost Weapons Found In
9x18mm Makarov
9x18mm Makarov
0.02 0.50 Makarov PM, Bizon
9mm Luger
9mm Luger
0.021 0.40 Luger Parabellum, Beretta M1951, Browning Hi-Power, Beretta Cx4 Storm, UZI
.45 ACP
0.024 0.85 Colt M1917, Springfield 1911-A1, ATM Hardballer
.44 Magnum
0.023 0.80 Colt Anaconda, S&W Model 29
.50 AE
0.045 1.50 ATM Automag, Desert Eagle
5.56x45mm NATO
5
0.012 0.60 M 16, M4, AK 101, CETME Ameli
7.62x39mm
7
0.016 0.40 AK 47, RPK
7.62x51mm NATO
7
0.02 0.80 M14, M24 SWS, M40A3, Bren LMG, FN MAG
.30-06 Springfield
0.022 0.70 Springfield M1903, M1 Garand, M1919 Browning
12ga
12ga
0.039 0.90 Browning BT-99, NEF Tracker, Savage Slug Warrior, American Arms Brittany, Winchester 1300 Defender, Remington 870 Express, Beretta AL391, Beretta S682
M6A3 Rocket
M6A3 Rocket
3.2 40.00 Bazooka M9A1
PG-7VL Rocket
PG-7VL Rocket
2.6 35.00 RPG 7
PG-29V Rocket
PG-29V Rocket
6.7 85.00 RPG 29

Recommended Weapons/Armour[]

These weapons are some of the best in-game. Highly suggested for use.

RPG 29

PROS:

  • High Damage
  • More accurate that RPG 7
  • Even though shots are heavy and hard to carry more than 2 ammo, very useful when attacking police.

CONS:

  • Very heavy and expensive ammo
  • You have to reload after every shot
  • Only effective when enemy is in a group
M14

PROS:

  • High damage
  • Decent accuracy
  • Can fire bursts
  • Available fairly early
  • Relatively large magazine (compared to snipers)

CONS:

  • You need decent accuracy to use this at long range (around 70 will suffice with aimed shots)
  • But eventually, assault rifles become pretty useless when you can carry a rocket or grenades (mostly because after a point in the game, the only enemies you will fight come in giant groups).
Military armor

PROS:

  • Best protection

CONS:

  • Heavy
  • Not available until fairly late in the game
M67

PROS:

  • Highest damage of all grenades
  • Light weight
  • You can throw more grenades than fire rockets
  • You don't have to aim directly at a person (Force Throw option lets you throw wherever you want)
  • Plus, it's effective against a single person unlike rockets due to timed explosion no matter what (which means it's OK to miss with a grenade)

CONS:

  • Limited range
  • You need good accuracy to throw this (apparently, low accuracy makes your aim really horrible when you throw).
RPG 7

PROS:

  • Lightest rockets
  • Can fire farther than you can throw a grenade
  • Great for use on bandits (around the robber base)/police/Caravan X/Army

CONS:

  • You have to reload after every shot
  • Not very useful on enemies that aren't in groups
M24 SWS

PROS:

  • The same as the M40A3 sniper rifle only cheaper and lighter.
  • Highest accuracy (tied with M40)
  • High damage

CONS:

  • Slightly lower effective range than M40A3, which in the end, doesn't really matter anyway
  • Small magazine
  • Can only fire aimed shots
Beretta AL391

PROS:

  • Massive damage at close range
  • Only takes 2 AP per shot to fire (and you don't have to reload in between every shot)
  • Available fairly early

CONS:

  • Only effective at close range
FN MAG

PROS:

  • High damage
  • Can fire 10 round bursts for 10 AP
  • You almost never have to reload (200 round belt)

CONS:

  • Very heavy
  • Horrible accuracy (no aimed shots)
  • Must shoot in bursts (which may either be a blessing or a curse)

M4

PROS:

  • Highest accuracy of any non-sniper
  • Can fire bursts
  • Large magazine
  • Available fairly early

CONS:

  • Low damage
  • Same problems as M14 with damage against enemies in the late game
S&W Model 29

PROS:

  • Highest range and accuracy of all pistols
  • Fairly high damage
  • Lightest weapon able to output such damage at a decent range - reasonable weapon for weak characters and/or as backup weapon for a rocketeer
  • Available from the start

CONS:

  • Only six shots
  • Niche weapon. Face it, it may act as a light rifle, but it doesn't perform as good as one - if a character's strength allows for a rifle, better use one instead
  • Damage eventually not good enough against enemies in the late game

Trivia[]

There are some errors regarding the weapons:

  • The Luger is actually semiautomatic.
  • The Garand is actually semiautomatic.
  • The picture used for the Bren LMG clearly has a detachable box magazine that holds only 20 or 30 rounds. (Although 100 round pan magazines did exist for it.)
Advertisement